Home Xbox 360 Shooter Call Of Duty Black Ops 2 ZOMBIE GUIDESBLACK OPS 2 TRANZIT GUIDEREVOLUTION DLC DIE RISE GUIDEVENGEANCE DLC BURIED GUIDEThe zombies are back but this time, instead of going around and around in a non-stop circle, it’s a race to try and escape them. The new Mob of the Dead mode, from the Call of Duty Black Ops 2 Uprising DLC, lets up to four players make a break from their cells on Alcatraz Island and try and gain their freedom by finding parts to build a plane. Aside from the plane parts needed, there are other items that you can find and build as you fight off the waves of the undead, including things like shields and traps. It’s a new take on the zombie mode with some familiar faces and gameplay that is very similar to previous modes. With this guide, we’ll show you where and how to get the items needed and how to make your way off the island safe and WARDEN'S KEYThe first thing that you’ll need to do to make your escape is to locate and grab the Warden’s key from the cell block. The only real tricky thing about this is that the key can appear in two different places and which one it will be located in is random. The two places it can appear are either outside the cafeteria or outside of the Warden’s Office, both on the bottom floor of the LOCATION 1To get the key outside of the cafeteria, you’ll need to exit through the grey door from the starting area and follow it up the next stairs to the next area. If the key is there, you will see it hanging on the left side from an electrified hook. Make your way down to the ground floor and across from the showers door, there will be an electrical panel to use to enter the afterlife. Zap yourself and you will then see a portal open above you, across from the electrical box. Sprint and levitate up to get through it and then go to the left to find an electrical panel there to zap. Shoot it and that will lower the key, allowing you to grab it when you return to your LOCATION 2The other location where the key may be is through the same grey door, except this time you will need to have enough money to go through another door, which is located on the second floor, up the stairs and down the catwalk, to the right of where the other key is also located, across from the showers. Once you go through the second door, continue all the way to the end and you will see the electrified key hanging from the hook above in the corner. To get the key, use the electrical panel on the corner across from the Warden’s Office and a portal will appear above, and directly across from the panel. Jump up through it and go to the left to find the electrical panel. Zap it and the key will now drop down for you to 1 SHOWERSTo access the first part, you will need to open the door to the showers. Go to the electrical box where the key 1 is located. Zap yourself to enter the afterlife and then go through the portal located to the left of the MP5 on the wall. Run through the opening to the end, after jumping up on the pipes. Then turn around, and run back and up to the upper level of the pipes. Once you reach the end here, zap the volt machine and it will open the gate to the showers which is directly across from where your body will be when you return to that you are back up, head down the stairs through the now open gate and you’ll see the washing machine in the back corner. Open the gate with the Warden’s Key and then go all the way to the other side of the shower room to find the electrical box there. Zap yourself and then fly back to the washing machine room and shock the volt machine to the right to turn on the power. Return to your body and then go back to the washing machine and turn it on. As it spins, the room will turn steamy and a horde of zombies will attack, including most likely a Brutus, a hulking zombie that takes massive amounts of damage and will show up every once in a 2 CITADELFor the next part, head to the Citadel Tunnels which you can either access through the Showers or through the stairs leading down to the left of the Warden’s Office. When you reach the Citadel, there will be a spiral staircase that circles an elevator in the center, leading down to a door and a set of numbers on a board behind a lock. Use the Warden’s Key to unlock the numbers panel and then pay to unlock the door at the bottom. Make your way back up to the top of the spiral and use the electrical box there to enter the back down the spiral stairs and look on the left side for three numbers that you will pass on the way down. When you reach the numbers panel, shock each number section so that the number match the ones you saw on the way down. A timer will now start and you will either need to return to your body quickly or have another person run through the door at the bottom and go down the stairs and down the hallway to the left, all the way to the end where the elevator will arrive. Open the cage and grab the part off the elevator 3 DOCKSOnce you reach the Docks, either via the gondola on the third floor or through the hallway at the bottom of the Citadel, there will be a fenced in area to the right side, across from the bottom of the ramp and large set of stairs. To enter the fenced area, use the Warden’s Key and then within the first fenced area, there will be an electrical box and a volt machine. If you are playing solo, you can just zap into the afterlife and then shock the volt machine to open the gate, however if you are playing with more people, you will need to have two people enter the first caged area, one then will enter the afterlife, shock the volt meter, and then the other player will need to run and grab the part out of the second caged area. It’s a simple part to get, but can be a little tricky without good communication between team 4 WARDEN'S OFFICEInside the Warden’s Office, you will see a room on the right side that has an electrified door. The part will be inside here, but to get it, you will need to shock three electrical panels that are in the Generator Room, down beside the docks. In the large room between the Docks and the Citadel, there will be a bunch of electrical panels, the same type you shocked to lower the Warden’s Key. You will need to shock the three panels that are lit up. There will be two in the Generator Room and then a third that will be through a portal at the far end of the room to hit as the three panels are hit, you will then need to return to your body and return to the Warden’s Office to enter the small office and grab the part off the table. To open the Warden’s Office, you will need to basically do the same thing as when you get the Warden’s Key from spot 2, except you will need to go to the right when you float through the portal and find the volt machine there to shock which will then open the Warden’s Office door, allowing you access to the now accessible 5 INFIRMARYFor this last part, you will be able to get it just before you head up to the roof, through the Infirmary. You can reach the infirmary through either the door in the cafeteria or by following the catwalk behind the Electric Cherry machine on the third floor in the center of the cell block. When you enter the Infirmary, follow the corridors leading to the roof and just before you reach the stairs leading up, there will be a glass cabinet on the right side. Use the Warden’s key to open it and grab the final part. Now that you have the part, enter the afterlife again using the electrical box there, and go through the portal located in the tiled hallway a couple rooms over and follow the narrow passage to the roof. Once there, shock the volt machine next to the door and it will open giving you access to the you have returned to your body and either you or each player has a part of the plane, they will then need to head to the roof of the prison through the Infirmary. In the center of the roof, you will see a ramp where once you are close to it, will be prompted to build. Once you have all 5 parts combined, the plane will be built and each player will need to hop on by the rear of it. Once on, it will then take you on a ride across the San Francisco Bay where you will crash into the Golden Gate Bridge. Once you and your team - or at least those made it to the plane, as you can see in the image above, I was left behind -arrive on the bridge, you will then have to fight off more zombies. For your troubles there is a Pack-a-Punch machine on the bridge to give your weapons a major boost. You will also notice that there are a series of electric you have had enough of the bridge, you can sit in the electric chair and be taken back to Alcatraz where this time, instead of finding 5 plane parts to escape the prison, you will need to find 5 fuel cans. The fuel cans can be found in the same places as the plane parts were the first time, but thankfully this time around, you don’t need to use any fancy tricks to reach them and they can easily be picked up and returned to the TO GET THE HELL'S RETRIEVER WEAPONTo find the red glowing tomahawk known as Hell’s Retriever, you will need to feed 5 zombies to the three Hell Hounds that are spread throughout the prison and that will appear when you kill a zombie in front of them. Once the hounds are active, the zombies that you kill near the hound’s head will get sucked into its mouth and be chomped on. Once you have fed 5 bodies to the wall-bound heads, you will then be able to add this awesome weapon in your HOUND 1 B BLOCKThis first hound can be found in between cell block C and B near the starting spawn area. Go through the cage door at the library and then up the ramp to the right. Here at the Broadway signs you will see an orange marking on the wall of a hound head around the right corner. Hang out here and wait for a zombie to arrive and then kill it in front of the marking. Let the hound suck up 5 more and then it will disappear leaving a glowing mark on the HOUND 2 DOCKSThe second hound can be found at the docks, on the wall near the crafting bench, and just to the left of the door that leads to the Generator Room. Repeat the same thing for this hound head that you did the previous, and again, once it is full, it will disappear leaving behind a glowing orange mark on the HOUND 3 INFIRMARYThe third and final hound can be found in the Infirmary, directly beside the locked up part needed for the plane, and to the left of the door to the roof. As with the previous hounds, kill a zombie in front of it to activate it and then kill more to feed it. Once it is full and it disappears, it too, will leave an orange glowing mark on the that all three hounds have been fed and have disappeared, you can go and grab the Hell’s Retriever. To find it, go down to the showers and go through the door found on the far side between the electrical box and the washing machine. Follow the corridor there all the way to the end and there will now be an open wall underneath the banner of three hound heads with the tomahawk inside, glowing and looking all pretty. Jeff McAllister is a freelance journalist who has contributed to GamesRadar+ over the years. You'll typically find his byline associated with deep-dive guides that are designed to help you scoop up collectibles and find hidden treasures in some of the biggest action and RPG games out there. Be sure to give Jeff a thanks in the comments while you're completing all of those tricky Achievements and Trophies.
Mobof The Dead vient de sortir, pour se plonger dans les secrets du mode Zombie du nouveau pack d'extension Black Ops 2, Millenium vous invite à découvrir le jeu sous toutes ses coutures. Vous After a slew of controversial entries in the Call of Duty zombies saga, Treyarch have returned with Black Ops Cold War, which, though not quite perfect, seems to have done a great job of satisfying CoD zombies fans both new and old. With four more seasons of content in store, we can't wait to see what's next for the legendary mode. The most recent survival map, Firebase Z, re-introduced the Russian Manglers boss zombies, which were first seen in Black Ops 3. With that in mind, we're interested to see what other famous boss zombies from the past could be returning to the fold in the future. 10 Megaton Die Maschine Megaton zombies were the flagship new enemies of Call of Duty Black Ops Cold War's zombies mode when it first debuted, appearing on the lone launch map Die Maschine. Large, lumbering monsters in hazmat suits, they're made iconic by their sickly green/yellow hue and their second phase which sees them split in two. Though not overly difficult to deal with for experienced teams, they can certainly be intimidating for new players, and, should squads fail to be adequately prepared, they can be quite a handful. They don't have the nostalgia factor of boss zombies from previous games, but that shouldn't detract from their overall appeal. 9 George Romero Call of the Dead A strange entry in the Treyarch's rogue's gallery, famous horror movie director George Romero, most known for popularizing zombie movies with his seminal work Night of the Living Dead, was immortalized in the original Black Ops zombies mode. A staple feature of Call of the Dead, a zombified Romero would slowly pursue the player, flying into a rage when attacked. With an over-abundance of health, taking Romero down was quite the feat. However, when defeated, he would reward the player with a Wunderwaffe, an all-time great zombies weapon which was first introduced in World at War's Der Riese map. 8 Hellhounds Shi No Numa First introduced in Shi No Numa, the third installment of World at War's zombies mode, hellhounds have been one of the few constants of the ever-changing zombies formula. Accompanied by fog and foreboding warnings in unique rounds dedicated entirely to them, hellhounds rounds were hugely important to the game's evolution, as they brought with them guaranteed max ammo drops. Usually, hellhounds aren't very difficult to dispatch, offering a bit of a reprieve for beleaguer zombie slayers. That said, the can be a nuisance if players are wielding weapons which need to be reloaded frequently. 7 Meuchler The Darkest Shore Though it's often forgotten by fans of the Black Ops subseries, Call of Duty WWII's take on the zombies formula managed to innovate without straying too far from what made the mode so popular in the first place. While many tired of it fairly quickly, it should be commended for staying true to the horror themes present in the initial World at War maps. The Darkest Shore's primary boss enemies, the Meuchlers were terrifying, multi-armed monstrosities that leapt from the map's thick fog and attacked players with an unmatched ferocity. Easily one of the creepiest boss zombies of all time in terms of design and aesthetic, WWII's Meuchlers deserve more credit than they initially received. 6 Orda Firebase Z The Call of Duty zombies storyline has often flirted with the concept of Lovecraftian horror, with the most prominent example of that being Black Ops 3's Shadows of Evil map, but such inspiration can also be seen on the new map, Firebase Z. Should players make it to round 30, they'll be forced to defend a section of the map from the mysterious eldritch god Orda. A towering beast that's reminiscent of the Panzermorder from WWII zombies, the Orda stands far out of harm's way, is nearly impervious to most scorestreaks, and can take some serious coordination to take down. 5 Krasny Soldat Outbreak Faster than a speeding bullet! More powerful than a locomotive! Able to leap tall buildings in a single bound! It's a bird! It's a plane! No, it's the Krasny Soldat from Black Ops Cold War's Outbreak mode. Perhaps the single most intimidating boss zombie of all time, the Krasny Soldat was clearly designed for the wide-open terrain of Black Ops Cold War's new zombies mode. Nearly impossible to escape and brutally difficult to deal with in close quarters thanks to his flamethrower, the Krasny Soldat has likely ended more Outbreak runs than most players would care to admit. 4 Panzermorder The Final Reich The epic final boss fight of The Final Reich's main Easter egg in WWII zombies, the Panzermorder is a mortifying mass of bodies that perfectly represents the horrific overtones of the 2017 Call of Duty installment's undead slaughterfest. A hulking goliath that can only be taken down with repeated airstrikes, it's an utter nightmare to fight, particularly during the much harder "true" Easter egg. From the beefed-up Wustlings to the aformentioned Meuchlers, WWII zombies was full of horrors, but, in terms of sheer brawn, the Panzermorder stands almost unmatched. 3 Margwa Shadows Of Evil Prior to the release of Black Ops 3, Lovecraftian conspiracies and eldritch horrors had been hinted at within the zombies storyline, but they'd never actually been seen. That changed when Shadows of Evil was introduced, as it brought interdimensional terrors and half-human, half-squid hybrids to the forefront of the action. Under the command of the villainous Shadow Man, the three-headed Margwa was a brutish boss that could only be damaged when its mouths were open. Skilled players had to carefully aim at the monster's exposed maw to bring it down, making sure that every shot they took during that small window of time counted. 2 Brutus Mob of the Dead The hellish guardsman eternally watching over the damned souls locked in Black Ops II's demented version of Alcatraz island, Brutus is a terrifying figure famous for his enraged screams and merciless hatred for Mob of the Dead's four would-be escapees. More than just a typical brute single-mindedly chasing down players with his club, Brutus has the ability to lock down things like perk machines and the mystery box, forcing players to spend points to unlock them again. Brutus returned—and was arguably more fiendish—in Black Ops 4's Blood of the Dead, though he'll always be best-remembered for his original appearance. 1 Panzersoldat Origins Undoubtedly the most legendary boss zombie variant in Call of Duty zombies history, the Panzersoldat is an utter beast capable of ending any unprepared team's run. Making several appearances throughout Black Ops II and III and with an aforementioned spiritual successor appearing in Black Ops Cold War, the Panzersoldat is almost as widely-renown as the mode's famous hellhounds. The Panzersoldat was made iconic thanks to his inaugural appearance in Black Ops II's Origins. Consistently appearing on round eight, he was a death sentence for hapless newcomers, and he acts as a genuinely imposing boss unless players have any of the four staffs. NEXT 10 Hilarious Call Of Duty Black Ops Cold War Memes That Still Have Us Laughing Syndicate 9.72M subscribers. If you are excited for Mob Of The Dead! Then be sure to Subscribe! Subscribe to see more videos from me! This isIntroIn this guide I will tell you guys the three bottle locations to trigger the song Rusty Cage by Johnny Cash. There are three bottles similar to the teddy bear locations on all other zombies maps, and once triggered it will play a I get going I will say that, if you need further help finding the three bottles check out my video that I have attached below that talk about and show the three locations, and play a little bit of the song for you. Also if you enjoy the video and the guide, subscribe to my channel so you can stay on top of all my guides that I post, and videos I post to help you guys with findingand doing strategies on various maps. What are the three bottlesThe three bottles i am referring to are similar to the three teddy bears all of the zombies maps have had. These teddy bears when activated holding X on the xbox controller or the similar button on other controllers and platforms, will make a ping noise. Once you have all three ping noises, and have found and activated the bears, then a song will play. Every zombies map has had a song play whether it has been a Treyarch original, Avenged Sevenfold song, or now a Johnny Cash song. Now lets talk about the steps for Mob of the Dead and activating those three locations Okay guys so lets talk about where you can find these three bottles and unlock Rusty Cage by Johnny Cash. Remember if you want to see video footage of all locations and part of the song, just click on my video below, and that will show you everything that you need to FIRST Bottle - The first bottle is located in the spawn room. When you start off, head to the room where the olympia shotgun is located, and look on the bookshelf that is directly to the right. Here on the second or third shelf you will see a bottle on its side. Here is where you are going to want to hold the X Button XBOX and then you will hear a ping SECOND Bottle - The second bottle is located on the docks. This is between where the Thompson Sub Machine gun is located, and where the mystery box is located. When you are on the docks, go near where the afterlife machine is located, and in the corner behind some of the crates is a bottle that is standing up. Here is where you are going to want to hit X and that is bottle number THIRD Bottle - The third bottle is located when you are going towards the roof. When you pass electric cherry keep walking as if you are going to the roof. If you reach the room in the dogs, turn around, and head into the room where the box can spawn. Here you will see a very dark table, and the bottle is not noticeable unless your brightness is high, BUT hold X around these tables and you will trigger the third bottle. Upon triggering the third bottle you will start Rusty Cage by Johnny Cash. Scroll to ContinueMy Other Zombies GuidesMob of The Dead Team Strategy for HIGH Rounds on Bla...Mob Of The Dead BEATING THE GAME Strategy, Tips, and Guide on Black Ops 2 BO2 Mob Of The Dead getting Hell's Retriever Tomahawk TI...Mob Of The Dead Zombies SOLO Strategy Guide AND Tips...SummaryOverall the song is pretty cool, and the bottles are pretty easy to get.. If you liked my guide, remember to sub to my Youtube Channel, and follow me on Twitter for future guides.. Thanks for reading ;
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